Creating a unique product like a Digital Table sometimes makes it hard to explain to people what we actually do.
So, what did we do about it? We made a #digitable infographic.
nsquared produces innovative multi-user
software and hardware with cutting edge technology: smart tables for smart
solutions. Intuitive technology with a unique user experience, each of our
touch tables has been intricately designed to compliment and enhance your team
work flow. With a range of touch screen tables available from smart conference
tables and interactive desks to coffee touch tables, nsquared has the right digital experience for
you. To see what the future of work
looks like, follow us on LinkedIn,
Twitter or Facebook
Showing posts with label future. Show all posts
Showing posts with label future. Show all posts
Thursday, 28 January 2016
Thursday, 10 December 2015
The DIGITABLE PLUS is coming to America!
Since 2010, innovative thinkers all across Australia, New Zealand and South East Asia have been working better together on nsquared's award winning digital tables. 2016 is an exciting landmark event for us at nsquared as we hop over the Pacific to give our American friends the chance to start collaborating together better.
We would like to invite all our friends and fans in the Seattle area, or anyone feeling adventurous, to contact us to organise a visit to check out what we have been making down under. Very soon, we will have a DIGITABLE PLUS on show.
Complete with all the cutting edge apps nsquared has been finessing on our latest operating environment, nsquared tabletop, you will have the opportunity to experience multi-user, collaborative technology unlike any you have seen before. We will also be accepting orders for 2016, with our American table materials wholly sourced from local suppliers using FSC certified wood.
To find out more, send us an email here, or connect with us on LinkedIn, Twitter or Facebook.
Work. Together. Better. See you soon USA!
Thursday, 5 November 2015
iBook Launch: The Digital Table
We are excited to
announce that this week nsquared launched our very first iBook, 'The Digital Table'. 'The Digital Table'
is a beautiful, interactive and fully
illustrated iBook taking a look at our changing relationship with technology,
and what this means for our future.
There
is no doubt about it, the world is changing rapidly. We now shop for groceries
on our phones and find our books on our tablets.
Computing is only
getting more and more personal. We can see it in our smart watches, our smart
shoes and our smart fridges. This trend is creating a new need; a need for
physical spaces to share and collaborate digitally.
'The Digital Table'
has been designed especially for iPad so it is most engaging iBook possible.
Download your copy now!
Labels:
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Friday, 28 August 2015
The Challenge of IoT: Multi-UI Design
This blog was written by one of our digital designers, Morgan Stokes.
Picture that you are a furniture designer and you want to make a chair and a bench. You’ve already designed the chair, can you just stretch the chair to design the bench?
The answer is no! Think of the strain that piece of wood in the middle will have to endure. You have to start again, take elements from the chair and adapt them into the bench to create a design that pleases not only the individuals on the bench, but also the gestalt; you have to consider the interactions to be had between these individuals as a result of this multi-user bench, how you want them to engage and socialise.
Following on from my blog last week on The Challenge of IoT UX: The Future of Digital Design, where I lament over the absence of quality of multi-user design discussion on the interwebs, this week I will be covering what makes good Multi-User Interface (Multi-UI) design.
As a digital designer for digital tables, my job is pivoted on the challenge of designing for multiple people. It might seem intuitive to take the UI design on your mobile and bang it onto a tabletop’s surface, but like the chair/bench analogy on steroids, that is just not possible. The thought of it makes me a little sick. The whole experience would be so individual-centric and isolate all but one person standing around the table, obliterating any hope of collaboration and discussion.
As most of us have developed anxiety around leaving the house without our phone, it is safe to say it is the phone’s interface we are most acquainted with today, and I will use it as a comparator with the multi-user table. I have divided the key differences between Good Multi-UI Design VS Good Solo-UI Design into four categories: (1) User Count, (2) Location Factors, (3) Accessibility and (4) Screen Size & Ergonomics.
(1) User count
The most obvious difference between the two devices: the physical number of people using an app. Phone’s single user screens require single user apps (duh). As we are social animals, we like to share things. Phone apps are very social media heavy and rely on messaging to communicate with friends. We are familiar with this in all our apps; the share functionality down the bottom of our News Apps, favourite websites, in fact all websites. On the flip side, table app design should encourage in-person socialising to deliver a rich social experience, leveraging the multi-user aspect of the table. This could be through having an open drawing canvas with infinitely spawnable menus to accommodate however many users are surrounding a table.
(2) Location Factors
The hardware itself is a hugely significant driver for design. One device is meant to go everywhere, the other is rooted in one specific space. Geo-location allows apps like RunKeeper or Snapchat to offer very specific detailed data customised features for its users. The Age of Context by Scoble & Israel outlines how our personal devices are increasingly able to anticipate our every move as they learn about us. Likewise, a table that is situated in a shopping centre can offer very specific navigation tools, or offer deals for nearby stores, especially as devices become more aware of one another.
(3) Accessibility
The privacy of a mobile versus the privacy offered by a public table is very different. This is especially important to understand because apps which are on your phone might not translate as an app onto the table. You would certainly not want to be banking on a digital table. Similarly, entertainment apps function differently on a shared device. Watching a YouTube video on your phone takes advantage of the single-user nature of the mobile, while a multi-user game will bring people together to create a social form of entertainment on the table.
Phone apps are specifically designed to deal with private micro-tasks, whereas table apps strengths lie in bringing people together to begin discussions. Because of the open accessibility of the table with a chance for a high number of amateur users, apps must be easy to learn (“intuitive”) and immediately understood.
(4) Screen Size & Ergonomics
The most exciting of the difference between these two devices, in my opinion, is the opportunity presented to the UX/UI designer by the sheer size of the screens. Design is the creative exploitation of constraint, and that constraint is especially constrained in the tiny little mobile screen. For the mobile, apps must designed to be used single handed (factoring in portrait or landscape mode) with thumb accessible buttons and simple and manageable navigation tools. A table, on the other hand, has an expansive screen for many hands and endless possibilities. The constraints are somewhat considerably relieved. The complexity of gestures able to be recognised is enormous - imagine whole hand swipes, five finger pinches, TWENTY FINGER APP MITOSIS.
Because of the expansive, horizontal nature of the table, however, apps must also have 360 multi-user usability, with the ability to be rotated, scaled and moved as the user desires. Believe it or not, apps being too far away are often a problem in tabletop UI design. Ways to get around this could include a tap-and-hold feature to bring apps closer to you, or a fist pound in the corner to slant the UI and make the app ‘roll’ toward you.
Redesigning the chair into the bench is the challenge that I try to tackle everyday, but Multi-UI Design is just one challenge presented by the IoT. The above is just a guide as to what our research at nsquared has revealed, and my goal here is to inspire more discussion around how to make Multi-UI great. If you want, please check out our website or visit one of our social media channels to keep in touch.
Labels:
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Thursday, 20 August 2015
The Challenge of IoT UX: The Future of Digital Design
This blog was written by one of our digital designers, Morgan Stokes.
You start having a
conversation with someone and you find yourself talking about how blogging was
so 2004, but then you realise that was 7 years ago, and then it turns out that
actually blogging is so hot right now. The digital landscape is changing rapidly.
We all know this and live it every day. We find ourselves well acquainted with
initialled neologisms like “FB” and “TBT”, and depending on your technological
inclinations, words like “IFTT”, “IoT” and “UX” somehow slip into your
day-to-day repertoire.
UX (or User
Experience) design is not a new concept, and is certainly not limited to
digital media. User Experience is about how a person ('user” suggests they are
abusive of the system, i.e. drug user) feels when using a designed artefact.
You feel something when you use a mug. You pick it up, the porcelain feels soft
on your hand and it’s comforting. It feels hot when you have tea in it, too
hot! MAKE IT STOP! These are not necessarily conscious critiques of the
designed object, but they are thoughts that have (or should have been)
considered in the design process.
The recent boom in
the discourse about UX has arisen as a result of the digital revolution. The
User Interface (or UI) of the digital medium, the visual elements that a person
will interact with on the screen, is limitless. Compared to a mug which can only
be made out of a fixed number of materials, the digital UI can appear to
contain anything you want in the world. You want your app to be a solitary
unicorn braying in the breeze? You got it. This is where the discussion about
UX becomes critical. Maybe Users don’t realise you have to pat the unicorn
three times to get something to happen. The confusion might make people
frustrated. The unicorn might make people happy. The feelings that arise as a
result of the UI/UX are infinite and, through design, can be infinitely
manipulated.
Do you know what
this symbol means? In 2008, you probably didn’t. UI/UX Designers have developed
a visual language we slowly grow accustomed to as we get more tech savvy (sorry
I used the term “tech savvy”). We only take 10
seconds to assess a site, or an app, to make our judgement: do we hate
it or do we not hate it? These 10 seconds are critical. If something does not
work the way we want it to, we give up and complain to our friends or, worse,
we forget about it and never visit the site again.
Our understanding
of screens is getting increasingly sophisticated. The process of how to
interact with a digital screen is a visual language we are all slowly learning,
and most of us are not even aware of it. We immediately recognise the burger
menu, the kebab menu, the back arrow, the settings cog with no text caption
needed. Our navigation, interaction and entire digital experience has been
sharpened to the point that our attention span has dropped from 12 seconds a
decade ago to 8 seconds in 2015. That’s shorter than a goldfish’s (at 9
seconds). The danger for brands in this highly sophisticated world is that
average UX is bad UX, and design standards are only growing.
IoT
This
presents quite the pickle for the UX designer of devices beyond the phones,
desktops and tablets, to which we have spent years growing accustomed. We are
guaranteed a world in the not-too-distant future (by 2020 at the latest), where
screens will be an old concept. Surfaces will be how we interact with the
digital world. Integrated within other pieces of objects and furniture, this
future is referred to as the Internet of Things (IoT). Indeed, the role of the
UX designer will be critical in shifting our relationship with technology to
make the most out of IoT, to make these advancements manageable, friendly and
useful.
The
challenge that the UX designer of 2015 faces is that the visual language of a
phone does not necessarily translate to the visual language of a fridge. Both
devices have certain capabilities, one will perform a task better than the
other and vice versa. It is one thing to learn to double tap your phones home
screen button to show open apps, it is another to learn to give your fridge a
five-finger pinch to give you ice.
The Digital Table
My job is as a
digital designer for digital tables.
Think about the
tables in your life. The table is a unique, horizontal meeting spot, designed
for any amount of people and for various personal and collaborative tasks. You
can come at it’s surface from any angle, so unlike a phone or a computer,
tables have no orientation. Tables are for leaning, work sprawls, food sprawls,
chortling, chatting, sitting. Sitting at a table with a friend, while they are
on their phone, automatically takes them out of the conversation. Personal
devices break the social contract. The surface of the table is already a
collaborative tool. As our tech savviness only increases, the digitisation of
the table as a multi-user device makes sense.
A search for
multi-user, multi-touch software design yields negligible quality results. This
blog is aimed at helping people understand the challenges of UX design for the
future, and also to help others to design for engaging multi-user, 360 degree
usability based on our research at nsquared.
As technology
advances, our digital user experience is constantly improving. To tackle this
challenge, UX designers require innovation, creativity and a keen understanding
of human behaviour.
My blog next week
will be on what makes a successful tabletop app; a device that is horizontal,
static and multi-user.
Friday, 10 July 2015
Introducing the DIGITABLE PLUS
The DIGITABLE PLUS is the ultimate in meeting space
technology
Multi-user
technology is the next step in technology. This has been the unshakeable vision
of nsquared for the past eight
years.
Collaboration is a
powerful agent for productivity.
Well-designed modern workplaces have ‘anchor points’ to encourage planned and
unplanned meetings. These are key to encouraging and harnessing creative team
thinking and organisational innovation.
Eight years of
research, one year of meticulous designing and six months of solid perspiring
has led us to the point where we are today.
And today, we are
excited to announce, marks the launch of our newest and best digital table to
date: the DIGITABLE PLUS.
The DIGITABLE PLUS
has been designed to be the ultimate ‘anchor point’. Researched, designed,
prototyped, and tested to within an inch of our lives here at nsquared. We are
excited to announce that it is now available to purchase for your workplace to
get your collective juices flowing. Start having truly productive meetings.
Work. Together. Better.
To learn more, watch the video below and send us an inquiry at info@nsquaredsolutions.com.
For updates on
digital tables and multi-user technology, follow us on LinkedIn,
Facebook or Twitter.
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Friday, 3 July 2015
Activity Based Working: The Future of The Office
The Ogilvy & Mather Office has a variety of places to work Picture: Future of Work
The
Office has seen a number of transformations over the past thirty years.
The cubicle farm of the 1980s, fraught with privacy issues and
distractions, eventually broke down its walls to make people feel more
accessible and lessen these distractions. The detest of the cubicle farm
led to its exact opposite, the open plan office. Just destroying
the cubicle walls as a solution for distracted employees and a lack of
transparency meant a number of new flaws itself. Studies have shown that
people (especially introverts) find the open plan office can actually hinder or intimidate lowering productivity and teamwork, and more
often than not, other people are a significant source of distraction.
The approach to the office space of 2015, which has been favoured
by nimble startups such as Dropbox and even huge corporations such
as Google, is the idea of ‘Activity Based Working’ (ABW). ABW is a
style of working which is team-oriented and allows for a significant
degree of flexibility for workers. There is no fixed desk for any
individuals, who position themselves wherever they like within the
office depending on their preference and work from laptops.
Why
are office architects designing in this way? Steven Hodder, president
of the Riba and chairman of Hodder and Partners Architects, put it this
way - "The idea that the desk is a unit of productivity is changing
very, very rapidly. Your productivity is not measured by the amount of
time you sit behind a thing called a desk. It is what you do. It is
about your output.”
Open, fluid spaces means people can sit themselves where they would like depending on their mood that day: stressful project due tomorrow? Private booth it is today. Creative brainstorming of a product needed? The beanbags near the kitchen it is.
This
concept of ABW is beginning to be more freely accessible as technology
progresses: we are no longer confined to landlines plugged into a single
person’s desk. Computer software means the same level of communication
can easily be achieved wherever a person has their laptop.
When
you go to ABW, however, you lose the idea of 'your own space' in the
office: having your pictures on your wall, your snacks in your desk
drawer, your favourite pens on your desk. In ABW, you personalise
your environment to suit your personality. This is a look beyond
technology which often, and mistakenly so, mediates communications. Going to a pure digital world is often a fallacy, and overlooks the joy we get from physical spaces and objects, which is why the importance of human interaction is so vital to the modern office.
And so, most importantly, this kind of fluid space takes full advantage of a team atmosphere by providing designated spaces for interaction and collaboration. As Steven Hodder put it, “there are great stories of researchers having incidental space and just bumping into one another and having ideas.” Anchor points, for planned or accidental meetings, are key to harnessing and encouraging innovative team thinking. Collaborative technology like digital tables are designed specifically for this purpose, to achieve a real, dynamic and interactive activity based work space, to enhance collaboration and communication instead of controlling it.
ABW is an exciting next step for offices moving to a social, collaborative approach to work. AB provides more productive employees, which is good for business, and happier, more satisfied employees meaning a better outcome for everyone.
To learn more about collaborative technology, visit nsquaredsolutions.com or follow nsquared on Facebook, Twitter or LinkedIn.
Users collaborate on a DIGITABLE PLUS
Thursday, 18 June 2015
How Do You Emotionally Engage Your Audience?
Windows Hello uses Iris detection technology source:
Mashable.com
Humans are animals.
Sure, we have a consciousness that our primate counterparts might be lacking
but we are still driven by instinct. We still have no control over our
emotions. Our emotion is what drives our behaviour - and it is for this reason why brands need to
consider engaging on a deeper, emotional level if they really want to reach
their audience meaningfully.
Engagement involves
understanding what your audience wants, grabbing and sustaining attention and
keeping ideas simple. But emotional engagement is a whole step up from this.
So how can brands
meaningfully engage with audiences? There are many different ways, dependent on
both brands and audience.
Microsoft has
focused their energy on creating a more personal computing
experience for their customers. Recently, this has involving the release the Windows Hello. Windows Hello means your computer or
device is able to recognise your fingerprints, face or iris. As well as
enhancing peace-of-mind by significantly improving security, the device becomes
a highly personal and personalised piece of technology. Windows Hello
authenticates applications, enterprise content and customises online
experiences. The technology adapts to the user instead of the other way around.
Microsoft is a great
example of the application of technology into peoples lives to impact them
beneficially. With beneficial impact comes emotional engagement. As technology
becomes increasingly sophisticated and the digital and physical worlds meet on the edge, this beneficial impact becomes more of a
possibility.
This edge of the
physical and digital world is an exciting step for engagement as brands have
the opportunity to talk back to people. A static marketing brochure can
suddenly become an exciting choose-your-own video journey, chosen through an
immersive touch screen. Interactive media is up to 41% more emotionally engaging than regular static media. This is because people
treat interactive media like a person, we suspend our disbelief of the virtual
world and brand messages becomes a two-way, dynamic conversation.
Digital tables are the result of
advancements in technology; delighting, engaging, two-way interaction. The
digital table is a phenomenon because, unlike other forms of technology, it is
designed for many people at once. Multi-user interaction means conversations
happen in-person with friends and family, creating deeper emotional engagement.
This is because as we interact, chat, share and laugh, we unconsciously draw
these emotional connections.
The gradual meeting
of the digital world with the physical world, with more personalised computing
and the application of technology to enhance peoples lives, represents an
exciting step in user interaction and emotional brand engagement.
Follow us on LinkedIn,
Facebook, or Twitter to learn more about digital tables or other emotionally engaging multi-user solutions.
Users interact on a digital table
Thursday, 4 June 2015
Put Down Your Phones And Put Your Hands On The Table
Image source: pazoo.com
Imagine you are
sitting at a restaurant waiting for dinner, and your friend pulls out their
phone. In fact, you probably do not need to imagine this as it is a daily
occurrence for many of us every single day. This can be endlessly frustrating as not
only does it break the flow of conversation but it also builds a barrier
between the two of you as they quickly become distracted; one notification
leading to another. Just like this image from How I Met Your Mother checking Barney's Facebook then needing to check Barney's Instagram. This is true of restaurants; lobbies, schools,
libraries, museums and in almost every public space we suffer the same frustrating
behaviours. This is the digital age however and more than ever we do expect
digital answers.
A table has, and
always will be, the natural place for meetings. We sit ourselves around one to
chat, to eat, to socialise.
The DIGITABLE is a tool to help enrich these
interactions. Instead of pulling out our phones, breaking conversations and
isolating people, a communal screen in the centre of table makes technology a
social activity.
nsquared attractor is the app developed for 360
degree, multi-user ad hoc interaction. With context-relevant content floating
around ready to be engage with, it is a tool to help bring people to a table to
interact with digital content collaboratively and socially. Whether to search
through information as the conversation
progresses, to watch videos of nearby attractions or browse content in a retail
or education space, nsquared attractor is the simple-to-use, sleek application
that puts peoples phones back in their pocket and gets them talking
again.
Check out the latest video on nsquared attractor below!
Check out the latest video on nsquared attractor below!
Labels:
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Friday, 22 May 2015
Future of Screens: LG Wallpaper TV
Image: LG
In an announcement
that is going to make your current flat screen body conscious, this week LG
announced the launch of the “Wallpaper TV". The
Wallpaper TV is the latest development in screen technology - using
breakthrough, albeit outrageously expensive, curved screen and OLED technology. But, the future looks
bright if you are itching to clip your TV to your wall like a magnet to your
fridge as soon as possible, the costs are being reduced dramatically every month
as efficiencies and breakthroughs continue. Read more on specifications here.
What does this mean
for digital tables?
While this isn’t
touch screen technology, this development means a lot for the DIGITABLE. Where the TV is about entertainment, the
digital table is about interaction. Efficiencies in screen technologies, making
them smaller, more flexible and more affordable, mean we are one step closer to
having more screens in more places. One day, flexible touch screens such as the
LG Wallpaper TV will be able to be applied to any table surface and
comprehensive, capable multi-user interfaces will be there to work in symbiosis
with us; we are that much closer to a world of enriched collaboration. Bring on the Wallpaper TV!
Check out our website for more details on our latest collaboration and productivity technology.
Friday, 1 May 2015
One Device Life
Can you imagine
living with only one device? No computer, no tablet, perhaps even no phone.
This idea is even more radical than it sounds. The announcement this week by
Microsoft of the Microsoft Continuum gave us a strong insight into where
technology and more significantly, human interaction, is heading. This is not
in a far-off sci-fi future, this is the immediate future. We will all be living
this vision shortly, which is why it is especially important to consider the
ramifications beyond the technology itself.
The Single-Device Paradigm
Your phone as your
PC, and your tablet, and your work computer, makes sense. You get to discard
the fragile, expensive large screens from your life, and at the same time get
to access the full power of a PC everywhere with no tradeoff. This idea,
however, does pivot on the assumption there are screens to access.
The private sphere
will move from personal or work computers to single devices connected to shared
screens. Our concept of public screens will be uprooted. They will no longer be
out-dated public library computers, shared screens will be the norm.
The Microsoft
Continuum has the potential to help bring people together and in the process,
enrich their experience with technology, each other and their lives.
Traditional computer monitors will no longer be necessary. Since its inception,
the vision at nsquared has been to put digital tables everywhere in order to
enhance collaboration and get people talking away from isolating personal
devices. The Microsoft Continuum represents a step toward this vision.
The digital table
is a social technology that allows people to share the same screen. In the same
way, the Microsoft Continuum is a tool for people to share screens. Sitting at
home, the family will be able to sit around their digital coffee table, their
devices connected simultaneously, exploring and sharing together.
This is no small
announcement. Microsoft has given us a profound vision to the potential of
technology to enhance our lives. Microsoft Continuum and shared screens is a
future worth looking forward to.
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Friday, 24 April 2015
A revolution in technology… what's next?
The nsquared
digitable has come a long way since 2008.
Back then, when massive multi-touch technology was still being realised, we only had the Microsoft Surface 1 to work with.
We recognised the
huge potential for education, as a tool for collaborative learning and teamwork
development. Personal devices might not have been as pervasive then as they are
now, but technology was still focussed on the individual. Because of nsquared's
vision, we have helped libraries, university students and school children
advance their learning through teamwork. Our promise and vision was clear. We
became Australia's first Microsoft Surface strategic partner.
Always on the
forefront of technology, we were pioneers of the Samsung SUR40 technology
complete with Microsoft PixelSense once it was released. We once again received
incredible attention for our efforts in using this technology and we became
Australia's first Microsoft Premier Partner Award for Pixelsense.
And most recently,
we achieved the highest commendation for technology design in Sydney last year,
winning the technology category in the Sydney 2014 Design Awards.
We have proven
ourselves to be trailblazers, but this is only the beginning.
In the next few
weeks, we are excited to announce, we
will be launching our latest table. With absolute care and consideration taken
down to microscopic detail, this digitable is the most sophisticated yet.
Designed
specifically for business, this table
will give you the most efficient and productive meetings you and your team have
ever experienced.
To learn more, send us an inquiry at info@nsquaredsolutions.com. Much more to be announced
soon.
Our Digitable55 in 2014
Thursday, 16 April 2015
Welcome to nsquared
nsquared
is a small, devoted team of tech & design heads based in Sydney, Australia
that all believe in one thing: more collaboration and sharing will improve our
lives. For this reason, we spend our lives working with and trying to harness
cutting edge technology, whether it be digital tables
or Microsoft Kinect, in order to help bring people
together.
We also realise that
it is a good idea to take a step back to remember why you are really doing
things sometimes. This week we launched a new Introduction to nsquared video to help explain our vision to the world - have a look and
let us know what you think! Conversation is what we love best.
Labels:
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Wednesday, 1 April 2015
#RTV2015
This week is the
annual "Realizing the Vision of a Connected World" symposium, hosted by American
material innovation company Corning. The event itself is focussed on
understanding and projecting the future of technology by bringing together some
of the world's juiciest brains to ignite and inspire discussion ; asking us the
questions that most of us would find so difficult. Where are we going? Why? And
significantly, how?
Amongst a host of
distinguished speakers such as Dr Genevieve Bell, Vice President of Intel, and
Dr Bill Buxton, principal researcher at Microsoft, will be our founder and
director Dr Neil Roodyn - see him here on
stage at a talk earlier this week. Having been involved in the software
development industry since the 1980s, Neil will be shedding some insight into
where he sees the future, and how he is realising his vision.
Corning's
"Realizing the Vision" symposium is a landmark event on the calendar
for any tech-head and the event itself will highlight the exciting
possibilities technology has to offer, and will give us a glimpse into the near
and not-too-near future. Corning is perhaps best known for their viral "A Day Made of Glass" video series, a snapshot of the future where every surface is
interactive and technology is seamless.
The event itself,
hosted in Mountain View California, will contain some select cutting-edge
technologies depicted in Corning's "A Day Made of Glass" series such
as mirrored interactive displays and other exciting visionary technology.
Glass is such an
important part of our modern technologies
that we need to consider how our world would look without modern glass. We are
living in the Age of Glass, check out the latest videos by our friends the Mythbusters.
Labels:
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